In this tutorials will teach JavaFx Money Counter Calculator App step by step.if you enter the salary on the textfield it will be calculated how many coins ands notes.
you have to create two packages controller and view.
package controller; import javafx.event.ActionEvent; import javafx.scene.control.Alert; import javafx.scene.control.TextField; public class MoneyController { public TextField txtSalary; public void btnCal(ActionEvent actionEvent) { int salary = Integer.parseInt(txtSalary.getText()); int notes,coins; notes = salary / 5000; salary = salary % 5000; System.out.println("5000 notes : " + notes); int fivethusand = notes; notes = salary / 1000; salary = salary % 1000; System.out.println("1000 notes : " + notes); int thusand = notes; notes = salary / 500; salary = salary % 500; System.out.println("500 notes : " + notes); int fivehundred = notes; notes = salary / 100; salary = salary % 100; System.out.println("100 notes : " + notes); int hundred = notes; notes = salary / 50; salary = salary % 50; System.out.println("50 notes : " + notes); int fifty = notes; notes = salary / 20; salary = salary % 20; System.out.println("20 notes : " + notes); int twenty = notes; coins = salary / 10; salary = salary % 10; System.out.println("10 coins : " + coins); int ten = coins; coins = salary / 5; salary = salary % 5; System.out.println("5 coins : " + coins); int five = coins; coins = salary / 2; salary = salary % 2; System.out.println("2 coins : " + coins); int two = coins; System.out.println("1 coins : " + salary); int one = salary; Alert alert = new Alert(Alert.AlertType.INFORMATION); alert.setTitle("Notes an Coin"); alert.setHeaderText("Results:"); alert.setContentText( "5000 notes " + fivethusand+ "\n" + "1000 notes " + thusand+ "\n" + "500 notes " + fivehundred+ "\n" + "100 notes " + hundred+ "\n" + "50 notes " + fifty+ "\n" + "20 notes " + twenty+ "\n" + "10 coins " + ten+ "\n" + "5 coins " + five+ "\n" + "2 coins " + two+ "\n" + "1 coins " + one+ "\n" ); alert.showAndWait(); } }
AppInilizer
import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Parent; import javafx.scene.Scene; import javafx.stage.Stage; import java.io.IOException; public class AppIniliozer extends Application { public static void main(String[] args) { launch(args); } @Override public void start(Stage primaryStage) throws IOException { Parent parent = FXMLLoader.load(this.getClass().getResource("view/MoneyForm.fxml")); Scene scene = new Scene(parent); primaryStage.setScene(scene); primaryStage.setTitle("MoneyForm"); primaryStage.centerOnScreen(); primaryStage.show(); } }
MoneyForm.fxml
<?xml version="1.0" encoding="UTF-8"?> <?import javafx.scene.control.Button?> <?import javafx.scene.control.Label?> <?import javafx.scene.control.TextField?> <?import javafx.scene.layout.AnchorPane?> <?import javafx.scene.text.Font?> <AnchorPane prefHeight="285.0" prefWidth="481.0" xmlns="http://javafx.com/javafx/19" xmlns:fx="http://javafx.com/fxml/1" fx:controller="controller.MoneyController"> <children> <Label layoutX="62.0" layoutY="47.0" text="Notes & Coins Calculator"> <font> <Font name="System Bold" size="29.0" /> </font> </Label> <Label layoutX="62.0" layoutY="137.0" text="Salary" textFill="#e10909"> <font> <Font name="System Bold" size="21.0" /> </font> </Label> <TextField fx:id="txtSalary" layoutX="158.0" layoutY="137.0" prefHeight="31.0" prefWidth="254.0" /> <Button layoutX="298.0" layoutY="208.0" mnemonicParsing="false" onAction="#btnCal" prefHeight="34.0" prefWidth="113.0" text="Calculator" textFill="#ec0000"> <font> <Font name="System Bold" size="17.0" /> </font> </Button> </children> </AnchorPane>
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